Economic Speciality: Grain
Temple: Ernalda
Other Popular Gods: Uralda Orlanth
Tula Size: 240 hides
Land Use
Grain: 54% (130 hides)
Livestock: 36% (87 hides)
Hunting: 9% (21 hides)
Population: 1430
Weaponthanes: 7
Fyrd: 429
Goals: Peace(8) Learning(2) Prosperity(2)
[ Glory(1) Justice(1) Conquest(1) Rebellion(1) ]
Values: Acceptance(6) Tradition(3) Generosity(3)
Wealth Rating: 17
Threat Rating: -1
Morale Rating: 12
Magic Rating: 19
Thralls: No
Clan Type: Peace
Lunar Relations: 13
Ancient Allies: Esrolians
Dragons: Positive
Enemies
Ancient: Beast Folk
Recent: Aldryami
Neighbors: Poachers
Summary of Clan History:
We remember back to when Ernalda gathered the women to share in the abundance of the Earth.
Our clanswomen helped Ernalda by doing the Flax Dance
Ernalda consoled us by saying: "It is my way to have many husbands. The Bright Emperor will be neither the first or the last of these."
We joined Orlanth when he wooed Ernalda, and won her heart.
We joined the Four Legs Clan, led by Uralda the Cow Mother
We fought our most telling battle against the Beast Tribe, made up of people who were half man and half animal.
When Vingkot said to shelter the people of a ruined clan, we agreed, and gave them the same rights we expected ourselves.
The farmers became carls, and the warriors were called weaponthanes.
We followed Heort's teachings in the way of war and peace by taking this path: peace
Our most importent allies were the grandmothers of Esrolia, who overthrew Orlanth, but still revered Ernalda.
When Lokamayadon came, we pretended to go along with High Storm, and waited for a good time to rebel.
When Arkat came, we helped the usual amount
The Dragonkill war taught us that new things are usually bad.
We loved the Pharoah, and stayed in our lands thanks to him.
Recently, our worst threat has been the Aldryami, who fought you when you tried to clear your lands.
We chose to form a tribe with these other clans because they had the wisest peacemakers.
We admired king Sartar because he married the Horse-Spawn Queen and became King of Dragon Pass.
When the Lunar missionaries first came, we refused to let them enter our steads.
Over the course of many years of fighting the Lunar Empire, we argued for peace.
While there was no Orlanthi king on the throne (in the north), many clans fought each other. we tended to our crops.
When Kallyr Starbrow sent emissaries for support of rebellion, we said Sartar was not our kingdom and it was not our business.
Common Names
Shield Knockers, the No-Necks, Westhill Fyrd, Westhill Boys.
Form
A clan warband close to the Heortling tradition.
Homeland
North March of Esrolia in the Holy Country
Cultural Context
Defenders of the Westhill Clan of the Emarjela Clan, organized Husband-Protectors of the Women’s Circle.
Ideology
“Knock knock down! If they get up again, knock knock again!”
Look and Feel
Thick necked, gung ho warriors with big shields and a fierce pride at leading the vanguard of any infantry charge.
Purpose
Protect the Westhill tula, Emarjela Tribe and punish anyone stupid enough to challenge them and then stand in front of them.
Headquarters Shield Shake Hall, the chieftaness’ hall for the Westhill Clan, whose roof is entirely shingled in the shards of shields taken from their enemies. Secondarily, the band holds sacred the Splinter Field where they practice, perform pre-battle sacrifices, lure their enemies and bury their dead.
Reactions
Loved and admired by their clansfolk, The Shield Knockers reputation as impulsive lowers their esteem a bit at the tribal level. Foreigners think them a bunch of hot-headed near-berserk fools who are easily tempted into rash charges.
Resources
Leader Egath the Shield Boss, war chief of the Westhill, He knows many secret ways through the Skyreach Mountains and killed a Lunar captain at the Building Wall battle. His wisdom and battle savvy exploits the reputation of his band while protecting them from hopeless charges.
Renowned Members Ogfrith Hard Head, known for his head down charges that let him penetrate deep in the enemy ranks. Stubby Holar, who leads the second rank. No one has ever knocked him down. Evina Coinshield, a tiny Vingan whose shields barely cover her hands while her spear snakes from below her fyrd brothers’ shields to find the enemy. Big Varu, a huge man who can lift a horse but prefers to play with the clan’s kids.
Membership
All men and fighting women of the Westhill clan belong to the Shield Knockers unless their cult calls them to some grimmer duty. Babeester Gor worshippers of the clan maintain a separate presence, for example. This gives the Shield Knockers a muster strength of 60 competent warriors and a total of 225 fyrdsmen in the First, Second and Third ranks.
Other Contacts
Respectful rivalry exists between the Knockers and the warbands of the other clans in the Emarjela tribe. Hard feelings exist between the Shield Knockers and the Wind Runners of the Skyridge clan, which has feuded with the Westhill many times. Legend speaks of friendship between the Shield Knockers and a clan of Wind Children who made their home in the Skyreach Mountains, but no one living recalls where or how to find them.
Organization
All Westhill clanspeople belong to the Shield Knockers, though only men of fighting age and warrior women train regularly. The “First Rank” are the weapon thanes and war leaders, the “Second Rank” are the martially inclined fyrdmen from among the farmers, the “Third Rank” are the less talented arms bearers of the fyrd and the Fourth Rank are all those with little or no martial ability: Priestesses, healers, bearers, back boys and such.
When the tribal fyrd forms, the Knockers jealously guard their ancient right to the center front of the tribal order of battle.
Membership Keyword
Requirements
Members must be from the Westhill clan or adopted in. Members must own and use a shield in combat.
Skills taught
Mace or spear or sword or axe and shield, Charge in Formation, Knock Down Opponent, Battle Tactics.
Magic
Members worship Orlanth, Thunder Brothers, Barntar, Heler, Elmal and any of the fighting goddesses of the Earth Pantheon.
Guardian
Method: Emanation
Form: Ash Face, also called the Westhill Shield, a very large center grip round shield banded with bronze and tin, decorated with motion and force runes on a core of ash wood from a lightning-struck tree grown on Doktados Mountain. The Shield Boss always bears this shield at the front and center of any charge.
Communication: The members’ shields groan, vibrate and sometimes even fall over (always breaking something) or roll along the ground. When one member’s shield gets hit in true battle, the shields of all the members ring with the impact.
Westhill Clan
I did this 'cause it was easy, feel free to ignore it if it doesn't match your needs:
Explanation at: http://www.glorantha.com/tools/clan_notes.html
Westhill Clan
Economic Speciality: Grain
Temple: Ernalda
Other Popular Gods: Uralda Orlanth
Tula Size: 240 hides
Land Use
Grain: 54% (130 hides)
Livestock: 36% (87 hides)
Hunting: 9% (21 hides)
Population: 1430
Weaponthanes: 7
Fyrd: 429
Goals: Peace(8) Learning(2) Prosperity(2)
[ Glory(1) Justice(1) Conquest(1) Rebellion(1) ]
Values: Acceptance(6) Tradition(3) Generosity(3)
Wealth Rating: 17
Threat Rating: -1
Morale Rating: 12
Magic Rating: 19
Thralls: No
Clan Type: Peace
Lunar Relations: 13
Ancient Allies: Esrolians
Dragons: Positive
Enemies
Ancient: Beast Folk
Recent: Aldryami
Neighbors: Poachers
Summary of Clan History:
We remember back to when Ernalda gathered the women to share in the abundance of the Earth.
Our clanswomen helped Ernalda by doing the Flax Dance
Ernalda consoled us by saying: "It is my way to have many husbands. The Bright Emperor will be neither the first or the last of these."
We joined Orlanth when he wooed Ernalda, and won her heart.
We joined the Four Legs Clan, led by Uralda the Cow Mother
We fought our most telling battle against the Beast Tribe, made up of people who were half man and half animal.
When Vingkot said to shelter the people of a ruined clan, we agreed, and gave them the same rights we expected ourselves.
The farmers became carls, and the warriors were called weaponthanes.
We followed Heort's teachings in the way of war and peace by taking this path: peace
Our most importent allies were the grandmothers of Esrolia, who overthrew Orlanth, but still revered Ernalda.
When Lokamayadon came, we pretended to go along with High Storm, and waited for a good time to rebel.
When Arkat came, we helped the usual amount
The Dragonkill war taught us that new things are usually bad.
We loved the Pharoah, and stayed in our lands thanks to him.
Recently, our worst threat has been the Aldryami, who fought you when you tried to clear your lands.
We chose to form a tribe with these other clans because they had the wisest peacemakers.
We admired king Sartar because he married the Horse-Spawn Queen and became King of Dragon Pass.
When the Lunar missionaries first came, we refused to let them enter our steads.
Over the course of many years of fighting the Lunar Empire, we argued for peace.
While there was no Orlanthi king on the throne (in the north), many clans fought each other. we tended to our crops.
When Kallyr Starbrow sent emissaries for support of rebellion, we said Sartar was not our kingdom and it was not our business.
Heortling Stead Project
http://mythologic.info/stead/stead.html
This is more for Sartar or Heortland, but the Westhill will be an Ernalda-cized version of this sort of stuff.
The Shield Knockers
Common Names
Shield Knockers, the No-Necks, Westhill Fyrd, Westhill Boys.
Form
A clan warband close to the Heortling tradition.
Homeland
North March of Esrolia in the Holy Country
Cultural Context
Defenders of the Westhill Clan of the Emarjela Clan, organized Husband-Protectors of the Women’s Circle.
Ideology
“Knock knock down! If they get up again, knock knock again!”
Look and Feel
Thick necked, gung ho warriors with big shields and a fierce pride at leading the vanguard of any infantry charge.
Purpose
Protect the Westhill tula, Emarjela Tribe and punish anyone stupid enough to challenge them and then stand in front of them.
Headquarters
Shield Shake Hall, the chieftaness’ hall for the Westhill Clan, whose roof is entirely shingled in the shards of shields taken from their enemies. Secondarily, the band holds sacred the Splinter Field where they practice, perform pre-battle sacrifices, lure their enemies and bury their dead.
Reactions
Loved and admired by their clansfolk, The Shield Knockers reputation as impulsive lowers their esteem a bit at the tribal level. Foreigners think them a bunch of hot-headed near-berserk fools who are easily tempted into rash charges.
Resources
Leader
Egath the Shield Boss, war chief of the Westhill, He knows many secret ways through the Skyreach Mountains and killed a Lunar captain at the Building Wall battle. His wisdom and battle savvy exploits the reputation of his band while protecting them from hopeless charges.
Renowned Members
Ogfrith Hard Head, known for his head down charges that let him penetrate deep in the enemy ranks.
Stubby Holar, who leads the second rank. No one has ever knocked him down.
Evina Coinshield, a tiny Vingan whose shields barely cover her hands while her spear snakes from below her fyrd brothers’ shields to find the enemy.
Big Varu, a huge man who can lift a horse but prefers to play with the clan’s kids.
Membership
All men and fighting women of the Westhill clan belong to the Shield Knockers unless their cult calls them to some grimmer duty. Babeester Gor worshippers of the clan maintain a separate presence, for example. This gives the Shield Knockers a muster strength of 60 competent warriors and a total of 225 fyrdsmen in the First, Second and Third ranks.
Other Contacts
Respectful rivalry exists between the Knockers and the warbands of the other clans in the Emarjela tribe. Hard feelings exist between the Shield Knockers and the Wind Runners of the Skyridge clan, which has feuded with the Westhill many times. Legend speaks of friendship between the Shield Knockers and a clan of Wind Children who made their home in the Skyreach Mountains, but no one living recalls where or how to find them.
Organization
All Westhill clanspeople belong to the Shield Knockers, though only men of fighting age and warrior women train regularly. The “First Rank” are the weapon thanes and war leaders, the “Second Rank” are the martially inclined fyrdmen from among the farmers, the “Third Rank” are the less talented arms bearers of the fyrd and the Fourth Rank are all those with little or no martial ability: Priestesses, healers, bearers, back boys and such.
When the tribal fyrd forms, the Knockers jealously guard their ancient right to the center front of the tribal order of battle.
Membership Keyword
Requirements
Members must be from the Westhill clan or adopted in. Members must own and use a shield in combat.
Skills taught
Mace or spear or sword or axe and shield, Charge in Formation, Knock Down Opponent, Battle Tactics.
Typical personality traits
Confident, Loud, Confrontational
Magic
Members worship Orlanth, Thunder Brothers, Barntar, Heler, Elmal and any of the fighting goddesses of the Earth Pantheon.
Guardian
Method: Emanation
Form: Ash Face, also called the Westhill Shield, a very large center grip round shield banded with bronze and tin, decorated with motion and force runes on a core of ash wood from a lightning-struck tree grown on Doktados Mountain. The Shield Boss always bears this shield at the front and center of any charge.
Communication: The members’ shields groan, vibrate and sometimes even fall over (always breaking something) or roll along the ground. When one member’s shield gets hit in true battle, the shields of all the members ring with the impact.
Functions
Awareness: Watch Flank
Blessing: Smash Line, Knock Shield
Defense: Charge Together, Tough Shield
Earth Witch
Here's the Heortling view of the Earth Shaman
http://www.glorantha.com/support/serdrodosa.html
esrolia map
http://www.celtic-webs.com/glorantha/graphics/middle/maps/esrolia_map_download.jpg